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Eredar Twins

Updated: Dec 4

Eredar Twins

 

ree

Gender: Female

Race: Man’ari eredar (Demon)

Level: ?? Boss

Resource: Mana

Reaction: Alliance Horde

Affiliation(s): Burning Legion

Location: Witch’s Sanctum, Sunwell Plateau

Status: Alive

 

 

Eredar Twins

 

The Eredar Twins, Lady Sacrolash and Grand Warlock Alythess, are a boss pair making up the fourth boss encounter in the Sunwell Plateau raid. They are behind Agamath, the First Gate and ahead of Rohendor, the Second Gate. Agamath, the First Gate of Sunwell Plateau was opened to the US and EU on 4/8/2008 after standard Tuesday/Wednesday maintenance. The opening of this gate made the Eredar Twins available to the community as a killable end game boss.

Phase 1 of the fight involves fighting both Twins at once. When you kill one of the Twins, she will merge with her sister, who will gain some of her abilities, and phase 2 will begin. Killing Alythess before Sacrolash is the easier order. As of June 19, 2008, Bornakk confirmed that killing order would no longer matter, but before that date, killing Alythess second and Sacrolash first would give more loot. As of the arrival of patch 2.4.3, the Twins now always drops the version with the most loot.

 

Abilities

Lady Sacrolash

Confounding Blow — Confounds the target for 6 seconds, dealing 7353-9947 Shadow damage. Cannot occur more than once every 25 seconds. Temporary aggro drop.

Dark Touched — Healing effects reduced by 5%. Stacks up to 20 times, or a maximum of 100% healing reduction for 3 minutes. Can only be removed by being hit with Fire damage from either Twin.

Shadow Blades — An attack dealing 2550 to 3450 physical damage. Also applies

Dark Strike — dealing 450 Shadow damage every 2 seconds and slowing the target by 10% for 10 seconds. Stacks up to 5 times, the timer is updated on each new stack.

Shadow Nova — A nova type attack dealing 3238 to 3762 Shadow damage to every player within a 10 yard radius of the player it is casted on. Usually targets the player with the 2nd highest aggro on Alythess. Cannot occur more than once every 30 seconds.

Shadow Image — Lady Sacrolash randomly spawns multiple Shadow Images which die on their own after a short amount of time. They cannot be targeted, and will typically only do one of their available attacks on a random player:

Melee attacks — causes the target to become Dark Touched, and applies Dark Strike.

Shadowfury — Causes 1826 to 2174 Shadow damage and stuns everyone within 10 yards for 2 sec.

Grand Warlock Alythess

Pyrogenics — A buff on Alythess increasing all Fire damage of spells and effects done by her with 35%.

Flame Touched — A stackable debuff causing 300 Fire damage every 2 seconds. Stacks up to 20 times or a maximum of 6000 per 2 sec. Can only be removed by being hit with Shadow damage from either Twin.

Conflagration — A debuff placed on a target dealing 1600 Fire damage to everyone within 8 yards and also causes them to gain the debuff as well. In addition, it confounds the target for 6 seconds and scorches players within 8 yards for 1600 Fire damage each second. Usually casted on the player that is 3rd on Sacrolash's aggro.

Blaze — Causes 5525-7475 Fire damage. Leaves a patch of fire on ground which Burn for 2300-2700 Fire damage.

Flame Sear — A debuff placed on 3-5 random players dealing 650 Fire damage every half second for 6 seconds for a total of 7800 Fire damage.

Either Twin will go Berserk after 6 minutes.

 

Strategy

Alythess

Have someone dispel, purge or Spellsteal Pyrogenics from Alythess whenever she casts it on herself. The tank must be constantly moving to avoid the fire patches Blaze leaves behind. Let your healers put HoTs on people affected by Flame Sear and Conflagration. The tank taking Alythess must be constantly healed, since Flame Touched does a lot of damage as it stacks.

Sacrolash

Sacrolash must have at least two tanks when Confounding Blow is used, so that the other tank can regain the aggro that was lost by the current tank. Have everyone spread out so that they are not hit by Shadow Nova, although this can also be used to remove the Flame Touched debuff. Dark Strike isn't much of a problem, except for when the Sacrolash tank needs to switch sides due to the movement speed decrease.

At level 80

Ideal Raid Composition: 4 healers, 3 tanks (2 melee, 1 caster), 18 dps

 

Strategy

At level 80, the high dps, hp and healing increases make this fight much easier than at 70, however, to ensure a smooth kill, some rules should still be followed, including:

1) Dps should still concentrate on burning down Grand Warlock Alythess and then Lady Sacrolash.

2) The 2 melee tanks should still be tanking Lady Sacrolash up the ramp (but never out of line of sight) and at distance from the other raid members so that Conflagration doesn't spread more than it needs to.

3) Any of the melee tanks who are not human should still equip their PVP trinkets in case one is hit with Conflagration and the other with Confounding Blow (so that at least one tank is not disoriented and is able to continue tanking Lady Sacrolash).

4) Considering the raid composition, it would be best to assign a high dps/tps caster (such as a warlock) to tank Grand Warlock Alythess. [NOTE: At TotC-gear levels, it is often not necessary to have a caster remote-tank this. The damage can be healed through as she is burned down.]

5) Assign a mage or shaman to spellsteal/purge Pyrogenics from Grand Warlock Alythess if possible as it will make the healer's jobs easier.

6) Depending on dps performance, Dark Touched / Flame Touched should not stack too high for it to be a serious concern anymore.

Loot

Killing the twins will give you one of the nine tier 6 boot/belt/bracers tokens, one of the Sin'dorei PvP necks, and four of the items listed on the third table, along with four [Sunmote].

 

Quotes

Intro

Lady Sacrolash says: Misery...confusion...mistrust. These are the hallmarks.

Grand Warlock Alythess says: Depravity...hatred...chaos. These are the pillars.

Spoken as:

Lady Sacrolash: Misery...

Grand Warlock Alythess: Depravity...

Lady Sacrolash: Confusion...

Grand Warlock Alythess: Hatred...

Lady Sacrolash: Mistrust.

Grand Warlock Alythess: Chaos.

Lady Sacrolash: These are the hallmarks.

Grand Warlock Alythess: These are the pillars.

Conflagrate

Grand Warlock Alythess yells: Fire to the aid of shadow!

Shadow Nova

Lady Sacrolash yells: Shadow to the aid of fire!

Killing a player

Grand Warlock Alythess yells: Fires consume.

Grand Warlock Alythess yells: Edir harach!

Lady Sacrolash yells: Shadows engulf.

Lady Sacrolash yells: Ee-nok Kryul!

Empower

Grand Warlock Alythess yells: Sacrolash!

Lady Sacrolash yells: Alythess! Your fire burns within me!

Berserk

Grand Warlock Alythess yells: Your luck has run its course!

Lady Sacrolash yells: Time is a luxury you no longer possess!

Death

Grand Warlock Alythess says: Der'ek... manul.

Lady Sacrolash says: I... fade.

 

Patch changes

Patch 3.0.2 (2008-10-14): All raid dungeons from Karazhan to Sunwell Plateau as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker have been adjusted and now all creatures and bosses have less health points and do less damage.

Health was reduced from 3,000,000 to 2,018,000 each

Patch 2.4.3 (2008-07-15): Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.

Patch 2.4.3 (2008-07-15): The Eredar Twins will now award the same items regardless of which order they are killed in.

Patch 2.4.2 (2008-05-13): Lighting in the room has been made darker with the removal of the candlesticks.

Patch 2.4.2 (2008-05-13): [Hellfire] will no longer remove Dark Touched in the Eredar Twins encounter.

Patch 2.4.0 (2008-03-25): Added.

 

 

 

Eredar Twins strategy

 

Background:The Eredar Twins are the fourth encounter raids will face in The Sunwell. By quite a distance, this encounter is more difficult than it's predecessors and requires all 25 members of your raid to know how to react to multiple abilities within a split second. One mistake can EASILY wipe your raid on this fight, far more so than on Kalecgos, Brutallus or Felmyst. This fight is considered to be a 2 phase encounter with 2 possible outcomes depending on how your raid tackles the twins. If your raid kills Alythess first, you are doing what is considered to be the standard strategy, and it will yield less loot overall and remain nearly as difficult to execute as the reverse order. For this reason, this guide shows you what is deemed the "reverse" and supposedly more difficult order os killing Sacrolash first and Alythess second. By most guild's accounts, this strategy is easier overall as Phase 2 becomes far less lethal when Sacrolash is killed first. The reason for this is that when one twin dies, they bestow a "Call for help" ability to their partner; when Alythess dies first, she gives Conflagration to Sacrolash which is a very deadly ability. When Sacrolash dies first, she gives Shadow Nova to Alythess, which is a very weak AE attack overall. So, phase 2 remains very difficult with the "normal" strategy due to he ever present Shadow Images, Shadow Fury and Shadow Nova. However, by killing Sacrolash first with the "reverse strategy" you will only need to deal with Blaze, Shadow Nova and Flame Sear on Phase 2, which makes things enormously more simplified. Raid Composition:Tanks 3: 1 Ranged Tank with High HP and Threat Generation Abilities- 2 Protection Warriors/Feral DruidsHealers: 10-11- Bringing at least 3 shamans is near necessary. Druids/Paladins can heal MT's, Shamans and Priests must heal the raid. Ideally, you will have 3 Paladins, 5 Resto Shamans, 1 Druid, 1 Priest. 5 Resto Shamans isn't very realistic, and you can use other healing classes when need be.Melee: 3-5Ranged DPS: 6-9- Bring as many utility ranged DPS as possible (Locks for curses, Survival Hunter, Boomkin, etc.).Mob Information and Abilities (Modified from WoWWiki.com): Health: Each twin has ~2.9 million HP or 5.8 million total. You will need ~16,000 Raid DPS in order to kill them both before enrage. Lady Sacrolash And Her Shadow Images:-Confounding Blow- Confounds the target for 6 seconds, dealing 7353-9947 Shadow damage. Cannot occur more than once every 25 seconds. Confounding blows are good times for tanks to switch off primary threat and for the exiting tank to remove their shadow debuffs in a Blaze. If a tank is targeted for Conflagrate while Confounding Blowed, they must use their PVP trinket on Confounding Blow over Conflagrate in order to get out of the raid in time.-Dark Touched- Healing effects reduced by 5%. Stacks up to 20 times, or a maximum of 100% healing reduction for 3 minutes. Any Fire damage taken removes the effect. Tanks and melee must use Blaze patches in order to remove it.-Shadow Blade- An attack dealing 2550 to 3450 physical damage. Also applies-Dark Strike- An ability instantly dealing 1530 to 2070 Shadow damage and slowing the target by 10% for 10 seconds. Stacks up to 5 times, the timer is updated on each new stack.-Shadow Nova- A nova type ability dealing 3238 to 3762 Shadow damage to every player within a 10 yard radius. Cannot occur more than once every 30 seconds. Typically is cast on the third highest threat for ALYTHESS, which is usually a healer.-Shadow Image- Lady Sacrolash randomly spawns multiple Shadow Images which die on their own after a short amount of time (~8 seconds).


They cannot be targeted, and will typically only do one of their available attacks on a random player. Their melee attacks causes the target to become Dark Touched.-ShadowFury- Random Ability from Shadow Images, works like a melee proc. Causes 1826 to 2174 Shadow damage and stuns the target for 2 sec and all players within 8 yards of them. This can cause healing issues quite frequently.Grand Warlock Alythess:-Pyrogenics- A buff on Alythess increasing all Fire damage of spells and effects done by her with 35%. Must be spellstolen/purged/felhunter dispelled.-Flame Touched- A stackable debuff causing 250 Fire damage every 3 seconds. Stacks up to 20 times or a maximum of 5000 per 3 sec. Can only be removed by being hit with Shadow damage. Your ranged OT needs to be hit by shadow images in order to reset this and may require enormous healing when stacks reach high points.-Conflagration- A debuff placed on a random target within 30 yards dealing 1600 Fire damage every second. In addition, it confounds the target for 6 seconds and scorches nearby players within 8 yards for 300 Fire damage each second. If conflagrate is spread on your raid, you will wipe. The 6 ticks of Flame Touched which will result from this ability will easily overwhelm raid healers. Thus all conflagrated players must run out of the raid to a predefined point. Conflagration has a 3 second cast time and that is all the time you get in order to identify who it is casting on and get them out of the raid. PvP trinkets should be used to remove it after it has gone out. Typically is cast on third highest threat on Sacrolash, which will usually be Melee, Ranged DPS or the Off Tank who has slipped on threat.-Blaze- Causes 5525-7475 Fire damage (2.5 sec cast time). Cast on her primary aggro target only and leaves a 2 yard fire patch on the ground beneath them. Sacrolash tanks will need to use these patches to reset their shadow debuffs.-Flame Sear- A debuff placed on 3 random players dealing 1300 Fire damage every second for 6 seconds for a total of 7800 Fire damage. This is the raid killer right here. You will need multiple resto shamans in order to make this ability as easy as possible to heal through.


Raid Layout:MT= Main Tank OT= Off Tank ROT= Ranged Off Tank Aly= Alythess Sac= Sacrolash RHG= Ranged DPS/Healing Group M= MeleePhase 1:The idea behind phase 1 positioning is that as the ranged will be as far away as possible from the Shadow Image spawns. With this setup, you will usually get 1-3 Shadowfuries on the raid per phase 1. You can use both pillars and split your raid up if you so choose to, but generally won't change the overall outcome of good luck or bad luck on Shadow Fury from the Shadow Images. In order to position things just right and ensure all the melee are in LOS of the entire ranged DPS/Healing group who are in one location on the edge of the ledge, your tanks must hold Sacrolash in between the inner circle and the curtains. Ideally, your tanks will also be slightly towards the opposite pillar which frequently causes Shadow Images to run up the opposite ramp from the ranged/healer group, which usually makes them despawn before landing any abilities.That aside, your Ranged Off Tank should remain somewhat close by to your MT's and your Melee so that Blazes are never far away. Furthermore, your raid must have a conflagration location predefined for both your upstairs group and your downstairs group. The blue circles show you typical locations for players to run to with conflagrates. Melee/Tanks generally run to the opposite side of where the ROT is tanking while Ranged/Healers run towards the entrance. When Sacrolash dies, everyone will run on top of Alythess for phase 2's start.Phase 2:The basic principle for the phase 2 layout is that everyone in raid is clumped on one spot minus the Ranged Off Tank who will run in a circle around the outside of the inner circle. Because your raid is clumped, they will all share Shadow Novas, and thus almost never have Flame Touched affecting them. Flame Sear becomes less lethal as your former MT healers are now free to heal the raid and the ROT. As well, Flame Sear removes Dark Touched, so the raid never has either debuff remaining active for long in regards to the deadlier abilities.The only tricky part of Phase 2 positioning is how your Ranged Off Tank handles the removal of their Flame Touched debuff via eating the raid's shadow novas. Quite simply, they must watch for the cast bar on shadow nova and dip into the perimeter of the Shadow Nova, while NOT entering the raid as they could cause a Blaze inside the raid, which could mean a wipe if players are slow to move away from it.Strategy and Keypoints:Phase 1:The goal of phase 1 and the primary emphasis is on surviving through conflagrate/flame sear while carefully DPSing Sacrolash down. This is NOT an all out DPS race as you need nearly only half the DPS required to kill Brutallus.


This phase is more about threat management, twitch reaction time on conflagrate and massive healing loads. Make sure you read the above layout description for Phase 1 as it contains many of the answers for how abilities are strategically handled. That aside, there isn't much to this phase aside from DPSing carefully, healing like maniacs and knowing the following key points:Healing Assignments:You will need 3-4 Healers on your tanks. Depending on your set up, certain setups work better than others. If you have 2 druids, use them on both the ROT and MT's and then assign 1 Paladin/Priest for the MT and 1 Paladin/Priest for the MT. If you have 1 Druid, you are best off assigning them on them on Main Tanks, while also keeping a few HOT's on the ROT. With 1 Druid, you will use a Pally/Priest to help on the MT as well and 2 Paladins/Priest to heal on the ROT. Mainly, the ROT will need more heals than the MT's as Flame Touched is reliant on luck to be removed and produces enormous loads of damage when stacked heavily.The raid needs a myriad of healers in order to keep players alive. Generally speaking, the more chain heals you have for raid healing, the better off you will be. It isn't a bad idea to stack ALL of your resto shaman in 1 group to chain Blood Lust/Heroism/Mana Tide in order to glide through P1 easier. We do this along with 1-2 shadow priests in that group so that our shamans can stack MASSIVE haste gear and not have to worry about mana issues. As well, 1-2 COH priests can help out on raid healing enormously after Shadow Nova or Shadow Fury lands on the raid. If Druids are on raid duty, they should be assigned to HOT any player with Flame Touched debuffs as well as heal Conflagrated players and Flame Seared players (who both get the Flame Touched Debuff).Healing will be hard and hectic for this fight. You can EASILY bring 11 healers for this fight and still reach the DPS requirement and it is suggested that you do so in order to at least gain the pacing of this encounter.


As well, YOU DO NOT NEED GREAT HEALING GEAR TO BE EFFECTIVE. Healing on this phase is more about reaction time than anything else. Slow Chain Healers= Dead Players. Haste gear can and will help you on this facet and can mask the negative effects of slow healers to a degree. Just understand that whenever you stack haste gear, you also increase your mana consumption enormously. Plan Accordingly.Flame Sear Isn't Your Friend:It is essential that your raid understands just how deadly Flame Sear is going to be. Not only does it drop 7800 damage (1300X6 over 6 seconds) on 3 players (and is NOT resistable). In many ways, the damage is similar to healing through Encapsulate on Felmyst, except that it is NOT group based which means that Shamans are the only effective multitarget healer for this ability. As a result, you should use AT LEAST 3 Resto Shaman on this job and make sure to add a fourth in worst case scenarios. Many raids prefer to add their fourth Shaman on the Melee, but I'd suggest assigning a COH priest to Melee over a Shaman as the melee take consistent damage as group, and this really is the only really effective use of COH aside from Shadow Nova healing.Another important thing to remember is that Flame Sear delivers six applications of Flame Touched, which is another 1500 damage/sec on all 3 affected players until Shadow Nova removes their debuff. For this reason, your Shamans will need to remain focused on the Flame Sear targets very carefully. Having 1 Druid on raid healing can help enormously on the Flame Touched damage.The Unfortunate Shadow Fury:Shadow Fury stems from SHADOW IMAGES. Remember, it is not cast, does not have a channel, is not interruptable and more or less cannot be prevented. Shadow Fury is more or less a melee proc, akin to windfury, mongoose, executioner, etc. Now that Shadow Fury is a 8 yard AE stun which will cause ~2K damage to everyone it affects. Flame Touched debuffs will continue to tick during it's duration and the raid WILL dip in HP. Shadow Fury comes with two separate sets of issues, one for the Downstairs group (ROT, MT, OT, Melee) and one for the Upstairs Group (Ranged DPS/Healers).The Downstairs group should get the vast majority of Shadow Furies as they are closer to the Shadow Image spawn point (right on top of Sacrolash) and if they are chosen as an image's fixate target, Shadow Images will have more DPS time on that player, and thus a higher likelihood of dropping Shadow Fury. What the downstairs group must be mindful of is Shadow Fury occurring at the same time as Conflagrate, which does happen quite often. Normally, players want to save their PvP trinkets to remove Conflagrate, but in the case that you are first Shadowfuried, and THEN a Conflagrate begins it's cast on you, said plyer must remove Shadow Fury and then run to the Conflagrate spot ASAP.The Ranged Off Tank must remove EVERY instance of Shadow Fury on them as it will force them to stand inside of a Blaze, furthermore, they are not eligible for Conflagrate anyways.Main Tanks must be extremely careful with their PvP trinkets as they must contend with Shadow Fury, Confounding Blow AND Conflagrate. The real issue isn't that the MT will ever be targeted for Conflagrate during Confounding blow (only 3rd on Sacrolash's Threat will get targeted for Conflagrate usually) it is that the MT second on Threat can potentially be targeted while the MT is Confounded. If your MT is Confounded, and your OT breaks Shadow Fury in order to run Conflagrate out, Sacrolash will go for the third player in line for threat, which can mean a wipe. The only way out of this is for your Primary Threat Tank to break their Confounding Blow while the OT breaks their Shadow Fury and runs Conflagration out.The Upstairs group comes with their own set of issues in regards to Shadow Fury. In fact, a poorly timed Shadow Fury can mean a wipe if your raid's HP is not topped off and your tank's do not take precautions to survive the lapse in healing.


As well, Flame Touched/Flame Sear will continue to tick during Shadowfury's duration, so the raid will take significant damage as a whole, aside from the 2k Shadow damage which will affect all the ranged clumped up. It is advisable to use your NS/Chain Heals AFTER Shadowfury as the raid and tanks will need a quick boost in HP typically. The Ranged Off Tank in particular is likely to dip VERY low during Shadowfury from Flame Touched, Blaze and the standard nuke. It is important that YOU CALL OUT SHADOWFURY ON THE RANGED GROUP, so that the tanks and melee can use cooldowns in order to survive whatever damage is on them. Your Ranged Off Tank can use Healthstones/HP Pots/Battlemaster's Trinkets/Class Based Survivability Skills in order to live and should do so. Typically, the Upstairs Group will only get a few Shadowfuries cast on them, and it is essential that you prepare accordingly for the damage and healing lapse. Again read the Phase 1 Positioning section to understand why you are standing where you are upstairs as it is the only way to reduce the number of Shadow Furies on the raid throughout the fight.Positioning Conflagrate and Catching It Before It Is Too Late:Positioning Conflagrate is easy in the sense that you only need to run to a predefined location. The harder part is actually catching the cast and realizing who it is being cast upon. The Upstairs group simply runs Conflagrate to the entrance while the Downstairs group simply moves their Conflagrates towards the opposite side of where the ROT is tanking, outside of the group.The real challenge is ALL in seeing who it is cast on as they need to move within 1 second, or they will wipe your raid. Deadly Boss Mods has a real nice announcement for this ability, but it is still sort of small. What FSB ultimately had to do in order to catch Conflagrate is to set up a FOCUS FRAME, a FOCUS' TARGET FRAME and a CAST BAR FOR FOCUS TARGET (Enemy Cast Bar/ECB works great). We made these frames HUGE on our screen and positioned them by w/e UI elements we focus on. So, healers placed their frames near their Grid, DPS placed theirs by Omen, and Tanks by their Character Frames. From here, we had a few Ranged DPS and other players just STARE at what Alythess was casting and announce Conflagrate and who it was on ASAP. Typically, if a player doesn't react until they hear their names on vent, it is too late. Regardless, it still doesn't hurt to try.


It is essential that EVERY PLAYER IN YOUR RAID has some method of knowing if Alythess is casting Conflagrate, and if it is on them. Also, for those who are truly unfamiliar with setting up focus frames, all you need to do is get a mod (like Ag Unit Frames) which allows you to configure your frames any way you like and use the command /focus while targeting what it is you want to focus. Do not underprepare on this one aspect of the fight as it will come back to haunt you.PvP Trinkets And When To Use Them:People seem to get confused on when to use their PvP trinkets on this fight, so here is a very simplified run down without the complicated explanations:Melee: 1. Shadow Fury---> Conflagrate= use on Shadow Fury. 2. Conflagrate on it's own= use after conflagrate goes out.Ranged DPS and Healers: 1. Shadow Fury---> Conflagrate= use on Shadow Fury. 2. Conflagrate on it's own= use after conflagrate goes out.Ranged Off Tank: 1. Shadow Fury on it's own= use PvP trinket ASAP.Main Tanks: 1. Shadow Fury--->Conflagrate= use PvP trinket on Shadow Fury run Conflagrate out of the raid. 2. Confounding Blow---> Conflagrate= use PvP trinket on Confounding Blow, run out Conflagrate. This should not happen, but on occasion does. 3. Conflagrate on it's own= use after conflagrate goes out.Debuff Resetting:It seems a lot of players are confused about what resets which debuff and for which players, so I decided to add in a section for that as well. Again, I will keep this section as simple as possible as to not overwhelm anyone who has a hard time understanding this as is.Melee: Dark Touched reset by Flame Sear, Blaze or Conflagrate. Flame Touched reset by Shadow Images on Phase 1, Shadow Nova on Phase 2.Main Tanks: Dark Touched reset by Flame Sear, Blaze or Conflagrate. Flame Touched reset by Sacrolash and her many abilities or Shadow Images on Phase 1, Shadow Nova on Phase 2.Ranged Off Tank: Dark Touched reset by Blaze. Flame Touched reset by Shadow Images on Phase 1, Shadow Nova on Phase 2.Ranged DPS/Healers: Dark Touched reset by Flame Sear or Conflagrate. Dark Touched removed by Shadow Nova on both phases and seldomly Shadow Fury on Phase 1.Threat On Phase 1, Staying Below Both Tanks and Maxing Threat:If ever you have done Gluth or Princess Huhuran, the threat in this fight will remind you a lot of that sort of "ping pong" tank bouncing which was needed on those fights.


Just like Gluth and Huhuran, tanks get a debuff which requires them to change hands at least a few times. Ideally, you want to switch threat during confounding blows so that after your stun has faded, you can then run to a Blaze patch and reset Dark Touched. In order to achieve this pingponging of primary threat, your tanks need to stay within a tight range of threat from each other. The range can vary widely, but generally it will need to be within an amount that allows them to surpass the primary tank during the 6 seconds of Confounding Blow. I suggest keeping the two tanks threat within 5-7K of each other. Remember NOBODY CAN GO BEYOND THE LOWER OF THE TWO TANKS ON THREAT. As the lower party will typically have a harder time generating threat, this means that whoever is Main Tanking/Primary Threat holder at the time needs to moderate their threat based around the OT's threat. In other words, whoever is holding threat does NOT get to go balls out threat generation but rather needs to manage their threat based around their Off Tank. Any threat you produce over your Off Tank is wasted threat as the raid CANNOT go beyond them anyway.Given that threat is so sensitive and tricky on this fight, you need to do everything in your power to exert control and potential in regards to threat generation. Using the standard raid debuffing/buffing classes will help you enormously (Shamans in the tank group, Boomkin for 47.2 hit, Ret pally for 3% crit, Survival hunter for 450-500 AP, BF warrior for 4% Physical Damage, etc.). YOU DO NOT NEED TO HP FOOD/FLASK, know this! Sacrolash does not put out very deadly DPS at all, except for Confounding Blow, which only require you to have 11-12K HP in order to survive it as nothing else should hit you after it goes out. As a tank, you can use Major Agility Potions, Agility/Hit Food and TONS of Threat Gear. Do NOT gimp your stats for a stupid amount of Block Value, but do try to use your pieces with Expertise, +hit and some Block Value where you can get it. Using your Auto Blocker on this fight will also help quite a bit.


As for Misdirections, if you have 1, use it on the MT, if you have 2, split them on the MT and OT, if you have 3 give 1 to the MT, 2 chained to the OT to start the fight.Again, one more time for all the DPS in your raid- YOU CANNOT GO PAST THE SECOND TANK ON THREAT EVER!!! DO NOT DO IT, STOP YOUR DPS IF IT GETS TO THAT POINT!!!Phase 2:If you make it to Phase 2 in tactics, you more or less have won the fight. This isn't to say that it is free loot, but Phase 2 is ridiculously far cry from Phase 1 in difficulty. As soon as Sacrolash dies, the majority of your raid, minus a few healers will run into the middle of the downstairs circle. It is important that a few healers stagger their way in (ROT Healer in particular) and that other healers pick up their assignments as soon as they are in location. Aside from this, there is no more Shadow Images, no more Conflagrate and no more Main Tank damage, so healing becomes drastically more simplified and randomness is nearly a non-issue. The only thing that SHOULD wipe you at this point is if your Ranged Off Tank screws up on resetting their Flame Touched Debuffs in conjunction with healers slacking on them.Transference of Abilities, A General Note:Know that there are two "Call For Help/Assistance" abilities, 1 for each twin. When 1 twin dies, they give their ability to their partner. As well, each CFH ability is contingent on the other twin being alive, unless it was transferred to them. Sacrolash's CFH ability is Shadow Nova while Alythess' is Conflagrate. Because Sacrolash dies first, Alythess can no longer call for help on Conflagrate and as such cannot cast it. As well, because Shadow Nova was transferred to Alythess, she CAN use it, despite it being Sacrolash's CFH ability. Being that Shadow Nova is a snore to heal through while Conflagrate is a world of problems, this is why the "reverse" strategy is ultimately so much easier in regards to Phase 2 and overall difficulty. Also know that the ONLY ability the twins transfer is their CFH ability, nothing else will go through. No More Shadow Images or Conflagrate Hurray!:As stated above, Conflagrate is call for help ability, and since Sacrolash is dead, Alythess CANNOT cast it. Shadow Images are a standard ability from Sacrolash, and as such are not transferred. Losing these two abilities from the fight just makes everything enormously easier.


Remember that Shadow Nova is Sacrolash's CFH ability and will be transferred to Alythess, NOTHING ELSE FROM SACROLASH WILL BE TRANSFERED.Stay Grouped FTW:The best method for raid healing, resetting debuffs and DPSing on this phase is to stay stacked in the center of the downstairs circle. Chain Heals and COH will do wonders for healing everyone in the raid minus the ROT during Shadow Nova and Flame Sear, the last of raid wide abilities.Ranged Tank Resetting Debuffs:Here is the only real trick to Phase 2. Your Ranged Off Tank will no longer have Shadow Images running around to reset their Flame Touched Debuffs, so they will need to carefully move in when Shadow Nova is being cast on the raid. Because Shadow Nova is cast only 1 time per 25 seconds, your Ranged Off Tank CANNOT miss any Shadow Nova. If they do, they will need at least 4 healers on them, spam healing to keep them up (they will take 5k damage a second on top of Blaze damage).The best way for your Ranged Off Tank to know what Alythess is casting is to use an Enemy Cast Bar modification (ECastBar works wonders) and to BLOW IT UP HUGE on their screen. Make sure you blow up the TEXT SIZE as well as the CASTBAR GRAPHIC so that you can clearly see what is being cast and when. Using the stock UI cast bar is woefully inadequate for this task. As well, while your ROT must take the Shadow Nova damage, they must be mindful to NOT drop Blazes inside of the raid. Learning where the edge of the Shadow Nova's 8 yard range is can be tricky, but if your raid is stacked directly in the center of the circle, the ROT generally only need to go about 1-2 yards inside of the circle, which should position any potential Blaze patches well away from the raid given their tiny size.A special note for hunters, since you need 5 yards to DPS, you may not be in the direct center with the rest of the raid. If this is the case for you, simply run to the center every time Shadow Nova is cast in order to prevent mispositions of Shadow Nova in case it is on you. If you do not run to the center and it is cast on you, the raid will suffer as the ROT CAN be out of range for Shadow Nova potentially.

 
 
 

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